The new Samurai Warriors, as well as 3D Street Fighter, will have the famous option Street Pass. With this feature when we go around with our 3DS off in your pocket, whenever you encounter another player in your 3DS Chronicles Samurai Warriors, the two consoles will be connected automatically and the two teams of four characters each (selected pleased with the player above) will compete in giving the winner an automatic weapon or a special item. While it is not a direct experience it would not hurt if after returning from school or work will find a new weapon or a new object brand new and ready for use.
I remember that the game will be released at the launch of what will happen 3DS March 25.
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Visualizzazione post con etichetta Samurai Warriors. Mostra tutti i post
Visualizzazione post con etichetta Samurai Warriors. Mostra tutti i post
sabato 19 febbraio 2011
sabato 5 febbraio 2011
Samurai Warriors 3 characters
name--life--attack--defense--horse--speed
Yukimura Sanada 289-181-186-188-169;
Nobunaga Oda 289-186-183-181-173;
Keiji Maeda 317-200-195-200-161;
Mitsuhide Akechi 292-183-186-182-169;
Kenshin Uesugi 314-198-193-197-152;
Oichi 261-169-171-175-184;
Okuni 291-184-185-172-153;
Kunoichi 291-184-185-172-197;
Yoshimoto Imagawa 270-184-188-177-170;
Hideyoshi Toyotomi 270-171-174-178-194;
Ranmaru Mori 267-174-171-177-187;
Hanzo Hattori 261-174-169-171-198;
No 289-181-181-173-170;
Masamune Date 264-171-176-195-185;
Shingen Takeda 317-195-198-196-148;
Magoichi Saika 286-181-183-173-169;
Tadakatsu Honda 317-200-200-195-156;
Ina 286-181-181-189-168;
Ieyasu Tokugawa 314-195-198-190-152;
Mitsunari Ishida 282-185-176-176-167;
Nagamasa Azai 289-186-181-191-172;
Sakon Shima 292-186-186-194-169;
Yoshihiro Shimazu 320-195-195-190-144;
Ginchiyo Tachibana 267-169-174-188-189;
Kanbei Kuroda 283-181-183-172-160;
Kiyomasa Kato 308-194-189-188-168;
Katsuie Shibata 295-195-194-191-152;
Motochika Chosokabe 295-172-170-180-180;
Toshiie Maeda 305-194-189-190-158;
Kotaro Fuma 267-176-171-179-200;
Nene 244-169-170-180-196;
Kanetsugu Naoe 289-183-183-181-160;
Muneshige Tachibana 295-187-190-180-169;
Kai 297-189-187-174-156;
Ujiyasu Hojo 305-194-190-187-152;
Hanbei Takenaka 270-171-173-171-180;
Motonari Mori 280-174-181-178-185;
Yukimura Sanada 289-181-186-188-169;
Nobunaga Oda 289-186-183-181-173;
Keiji Maeda 317-200-195-200-161;
Mitsuhide Akechi 292-183-186-182-169;
Kenshin Uesugi 314-198-193-197-152;
Oichi 261-169-171-175-184;
Okuni 291-184-185-172-153;
Kunoichi 291-184-185-172-197;
Yoshimoto Imagawa 270-184-188-177-170;
Hideyoshi Toyotomi 270-171-174-178-194;
Ranmaru Mori 267-174-171-177-187;
Hanzo Hattori 261-174-169-171-198;
No 289-181-181-173-170;
Masamune Date 264-171-176-195-185;
Shingen Takeda 317-195-198-196-148;
Magoichi Saika 286-181-183-173-169;
Tadakatsu Honda 317-200-200-195-156;
Ina 286-181-181-189-168;
Ieyasu Tokugawa 314-195-198-190-152;
Mitsunari Ishida 282-185-176-176-167;
Nagamasa Azai 289-186-181-191-172;
Sakon Shima 292-186-186-194-169;
Yoshihiro Shimazu 320-195-195-190-144;
Ginchiyo Tachibana 267-169-174-188-189;
Kanbei Kuroda 283-181-183-172-160;
Kiyomasa Kato 308-194-189-188-168;
Katsuie Shibata 295-195-194-191-152;
Motochika Chosokabe 295-172-170-180-180;
Toshiie Maeda 305-194-189-190-158;
Kotaro Fuma 267-176-171-179-200;
Nene 244-169-170-180-196;
Kanetsugu Naoe 289-183-183-181-160;
Muneshige Tachibana 295-187-190-180-169;
Kai 297-189-187-174-156;
Ujiyasu Hojo 305-194-190-187-152;
Hanbei Takenaka 270-171-173-171-180;
Motonari Mori 280-174-181-178-185;
venerdì 4 febbraio 2011
Samurai Warriors 3 - review Wii

Samurai Warriors 3 is a 3D scrolling beat 'em up where they faced hundreds of opponents in the open field, was born as an offshoot of Dynasty Warriors. Unlike the latter SW3 is set in feudal Japan (Sengoku period, about 1600), a certain period tumultuous and full of wars, when many lords guera fought each other to expand their power. I will be 37 playable characters (including ninja, samurai, daimyo) and 30 of them will have story mode, where you can relive the exploits of our favorite character and battle through five related movies. The other way is the old Free Mode where you can play any battle, the historical mode where, with a character created by us by editor (a bit poor man), we can relive the whole Sengoku period, and finally how the castle where we MurasameMurasame reach and defeat the evil with the help of a samurai from the future named Takamaru, overcoming a long one of the rooms filled with traps and enemies with a lot of bosses. All modes except the mode of history, are also playable in two via splitscreen. Graphically the game looks like a tired old (except for the actors and special effects) with a broad enough field of battle but bare and graphically ugly. In addition the game supports neither nor the 60 Hz progressive scan, too bad. Voices (in English) did not convince me in this chapter with some really bad and other characters voiced so well, with very few exceptions. The music however, are always catchy and the sound effects are a little debolucci. To tell the truth, the whole project seemed hasty and superficial with too many features footage from the past almost as if they were copied and pasted from 2 in 3. The aspect that has undergone this treatment is more the gameplay, where all the moves of the characters (except the chance to slow down time) were identical to 2, what a disappointment. The battles are, in my opinion, without making them worse strategy (or almost) and directed by the console. For example, the battlegrounds are no longer open from the beginning of the battle as in the past but are limited by step required to make the battles more equal and free choice while in the past every battle changed the "form" in real time based on our merits or demerits, with different situations. Finally, a game for fans only, which is fun at first but that slowly get bored because of mechanical corny and because of wrong choices of the programmers. A real shame.rating 6
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